marți, 30 august 2016

Seth's Blog : Features and marginal cost in the digital age

Features and marginal cost in the digital age

Good, better and best were the three price points.

Organizations had an easy way to distinguish between their various products. Adding more features cost more money, and so the Cadillac cost more than the Chevy.

Customers learned to associate more features with more expense with more luxury and exclusivity. And manufacturers were always on the lookout to add a feature that consumers valued more than the marginal cost of adding that feature.

In the digital age, all of this thinking goes out the window.

How much does it cost a car company to display the temperature outside? Well, it used to mean wiring a circuit, adding a sensor, creating a display. Now, it might cost them $1 (if that) to add that feature to a $40,000 car.

Even more radically, the marginal cost of just about every feature on a website or an app is precisely zero. Program it once and you can give it to everyone. The 'good' version is merely the 'best' version with some software turned off, which is fine if you don't have any competition.

Good, better, best is going to have to start being based on something else.

       

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luni, 29 august 2016

Seth's Blog : Most projects end with a whimper

Most projects end with a whimper

That means you have a choice:

Spend a lot of your time in whimpering moments.

or

Be prepared to blow things up, declare victory/failure, walk away—even if it feels easier in the moment to timidly and slowly fade away, whimpering.

Prematurely giving up is a huge problem. A more draining problem is not knowing when to quit.

       

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duminică, 28 august 2016

Seth's Blog : Speed is relative

Speed is relative

If you moved to Norway or Haiti or Bolivia, you'd notice something immediately: People don't move at the same speed you do.

The same thing is true about different organizations and different pockets of the internet. Or months of the year, for that matter.

There's not an absolute speed, a correct velocity, a posted limit or minimum for all of us. It's relative.

Given that, how does your speed match your goals and your strategy? Not compared to everyone else, but compared to the one and only thing you have control over?

Passing the slow cars on the road is an illusion, a chance to fool yourself into thinking you're making good progress. To a sloth, even a loris is a speedster.

Pick your own pace.

       

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