miercuri, 13 aprilie 2016

Seth's Blog : Sharpening failure



Sharpening failure

Losing the election by ten votes or by a million--which is worse?

"Missed it by that much," is a way to amplify how we feel when we don't succeed. So, when we miss the bus by just a few seconds, or finish a math proof just behind the competition--we can beat ourselves up about this for years.

Much rarer, it seems, is the opposite. It's hard to find people still congratulating themselves after winning an election by just a few votes or making a plane by a step or two. Nice that it happened, but we ask what's next, where's the next crisis?

We have a name for someone who expects the worst in the future. Pessimism is a choice. But we don't seem to have a name for someone who describes the past with the same negative cast.

It's a dangerous trap, the regular reminders of how we've failed, but how close we've come to winning. It rarely leads us to prepare more, to be more adroit or dedicated. Instead, it's a form of hiding, a way to insulate ourselves from the next, apparently inevitable failure.

The universe is not laughing at us. It doesn't even know we exist. 

Go ahead and celebrate the wins, then get back to work. Same for mourning the losses. All we can do is go forward.

 

       

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marți, 12 aprilie 2016

Seth's Blog : Conspicuous mediocrity



Conspicuous mediocrity

Luxury goods originated as a way for the wealthy to both show off their resources and possess a scarce, coveted item of better functionality.

Over time, as luxury goods have become more competitive (it's a profitable niche if you can find it) a variation is becoming more common: goods and services that aren't better (in fact, in some cases, not even that good). At some level, they're proud of this inferiority.

The thinking is, "If you have to ask if it's any good, you can't afford it."

And so we have cars, hotels and restaurants that are far more expensive and dramatically inferior to what a smart shopper could have chosen instead. What's for sale isn't performance or reliability. Merely exclusivity.

They offer the customer the satisfaction of looking around the room and saying, "yep, I'm here."

But it's a risky strategy, because sooner or later the frequent breakdowns, the lousy service or the poor design communicate to the well-heeled customer, "this merely makes me look stupid."

No one likes looking stupid.

       

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luni, 11 aprilie 2016

Seth's Blog : Our software must get better



Our software must get better

"That's good enough, let's move on"

Lots of things could be better (cars, buildings, candy, etc.) but we understand that the cost of pushing through to the next level is prohibitive. It might be because, as in the case of candy, the mass market just won't pay for premium ingredients, or, in the case of buildings, the cost of retrofitting the billions of buildings in the world is just too big to fix the stuff that's already out there.

The building doesn't fall down, it sort of works, better than good enough, let's move on.

But software, software is different. Consider:

1. one piece of software can be used by a billion people, no extra cost per person. Unlike candy or anything physical, it doesn't cost more per user (not a penny more) to have more people use great software instead of settling for good software.

And 

2. fixing software today fixes it for everyone, in the world, going forward (and for connected computers, going backward as well).

Imagine what would happen if this were true for buildings… if the efficiency and style and ambience of every building in the world could be fixed, all at once, in exchange for one investment.

Alas, software tends to be mediocre. There are a few reasons for this:

A. Lock in means that once someone has a success (and the cash flow that comes with it) there's not much incentive to invest a lot in fixing it (fixing it looks a lot like breaking it, at least at first). Which is why Paypal has had such a miserable user interface for so long. (Do the folks at Paypal know how bad it is? Don't they care?)

B. As software gets more successful, the instinct is to hire more people to work on it (which increases complications and errors dramatically) and to be ever more conservative as well (don't mess with what's working).

C. Perhaps the biggest problem: In many markets, especially online, software is free. And free software built by corporations turns us from the user into the product. If you're not paying for it, after all, you must be the bait for the person who is. Which means companies spend time figuring out how to extract value once we're locked in and can't easily switch.

I've been developing software on and off since 1984, and empathize with the people who have to make these decisions. But software is too important to be mediocre. 

Compare Roon to iTunes (which has had countless iterations, but never seems to get better, it merely helps Apple sell more of something).

The Roon user experience is fabulous. The only reason they could launch it in the face of a free competitor is that enough people care about music. Which means that software as a service in this area has a shot for a revenue stream that can justify the investment, but even with a demonstrably better product, competing with free, with software installed by default, this is really hard work.

Or compare the heavily promoted (but awful) stamps.com to the elegant but little known alternative, Endicia. It works on the Mac, does tracking, it actually works. Better software, worth it.

Or consider the Address Book built into your Mac, a piece of software that only is used because it's free and hardwired in. It's difficult to import or export data, and it's truly slow. No one, not one person, is happy about how this software helps them work. Without a reasonable business model, though, competing with free is incredibly difficult.

When you can, insist on paying for your software. Our instinct to take the free stuff is often a bad long-term choice—it takes a committed team to keep free software worth the trust we put into it.

Marketing and the economics of an industry don't always lead to the best solution. Sometimes, we need to insist on things getting better.

       

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